games

Posts tagged with games ordered by date, newest at the top.

Sliding Windows

I’ve been working on a small interactive iPad experience for my daughter Ada. I wanted to create a world where objects would respond to touch, break apart, and evolve into different forms. She’s limited to a slappy/flailing motion and I wanted the game playable with only these rough moves. Gestures such as pinch-to-zoom or even panning the camera purposefully would not be appropriate. My v1 build therefore added a camera which zoomed to focus the most recently touched item. This worked well with my (more purposeful) testing, but zoomed around crazily once Ada got her hands on it.

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Bin Packing - Shelf Algorithms

I’ve recently been working on an update to the twodee library we use for Ludum Dare games. One (of many) areas I’ll be focusing on is speeding up text rendering.

Text is currently very slow because we have to create and bind a new texture, render glyphs to it, then draw geometry for each piece of text in a scene. One simple optimization is to pack frequently-used text into a single texture which will remove many (expensive) texture binds.

Packing a bunch of rectangles into a texture isn’t the easiest thing to do well. There’s a whole class of algorithms dealing with this “bin packing” problem, each with various tradeoffs. Luckily, I found a very useful paper which covers many of these algorithms (thanks Jukka Jylänki!). To get a feel for how well each of them perform, I decided to implement a few in Javascript (you can see the source here).

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Chromos

On April 17, 2015, Wes, Kalev and I started work on LD32, our third collaboration on a Ludum Dare weekend game jam.

Our resulting entry, Chromos, is a top-down action game reminiscient of Zelda and (blatantly) Titan Souls. It’s the most ambitious game we have tried to make in 48 hours:

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Ludum Dare

Ludum Dare is a game jam. Every 4 months a weekend is selected and a theme is announced. Thousands of game developers have the weekend to design, create, and release games for a competition where there are no official judges and no grand prize.

It’s been the most rewarding creative outlet I’ve ever had.

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Racing the Beam

Racing the Beam is kind of like a biography for the Atari systems and their unique underlying circuit design. Actually, it’s kind of like one of those band documentaries where the band is already established so you just follow them around and see their interactions with common folk. Eventually there’s some scene where a band member blows up or throws a tantrum and probably didn’t mean anything at the time but foreshadows the band’s eventual downfall/breakup and so forth.

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Elsewhere

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