ludumdare

Posts tagged with ludumdare ordered by date, newest at the top.

Hackathons

The first time I remember hearing the term “hackathon” out loud was when I was a couple weeks into my employment on Google’s Developer Relations team. I was trying to figure out what I was going to do to help bootstrap developers for the nascent OpenSocial project. Patrick Chanezon, the Developer Advocate on the project, said something like “we’re going to cold call a bunch of social app authors and hold a hackathon to test out the API” which hadn’t really been done before—we were helping pave a new path for the company at the time. That first event was kind of a mess. I remember stalling for time with a room full of developers since our test server wasn’t booting correctly. An engineer was hurriedly trying to fix things so that the attendees could get to work.

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Chromos

On April 17, 2015, Wes, Kalev and I started work on LD32, our third collaboration on a Ludum Dare weekend game jam.

Our resulting entry, Chromos, is a top-down action game reminiscient of Zelda and (blatantly) Titan Souls. It’s the most ambitious game we have tried to make in 48 hours:

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Ludum Dare

Ludum Dare is a game jam. Every 4 months a weekend is selected and a theme is announced. Thousands of game developers have the weekend to design, create, and release games for a competition where there are no official judges and no grand prize.

It’s been the most rewarding creative outlet I’ve ever had.

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Elsewhere

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